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Digital Art

Angela Caporaso

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Caporasoitalian painter

Angela Caporaso’s art has always been characterized by a constant research and experimentation. Since her first exhibitions, which date back to the eighties, she has revealed a constant strain towards new expressive languages. This constant research led Angela Caporaso to contaminate sign with colour, font with image, literature with painting, as though one single medium was not sufficient to express her complex imaginative world.
Angela Caporaso has worked on the words of the main contemporary writers and has dedicated some of her exhibitions to Albert Camus, Emily Dickinson, Pier Vittorio Tondelli.
Influenced by Pop Art, she has inserted in her works the typical comics “bubbles”, as well as advertising references, decontextualized and transformed into a proper artistic language.
She has worked with unrecyclable waste material, humble and inert, which has acquired new sense and meaning thanks to the artist’s intervention.
During the last years, a constant research of new expressive media enabled her to create works in digital format, such as her interactive digital collages dedicated to the writer Jean Genet and afterwards, to get to Second Life, where her works were turned into wonderful textures.

exhibition by Angela Caporaso

“Kauffmann 0.7..e allora il trash si fa arte”
for the bicentennial of Angelica Kauffmann’s death

“h2o”
water-themed exhibition

“Le mille emily”
collage exhibition in honour of American poet Emily Dickinson

“Tondelli Imperfetti”
a collage exhibition a tribute to Pier Vittorio Tondelli

APPARE COME UN’ONIRICA FORMA CHE SI PROIETTA IRTA
IN UN TEMPO CONTEMPORANEO CON UN SOSTRATO FUTURIBILE
COSI PARE ERGERSI, SVILUPPARSI E DEDICARSI L’ARTE DI ANGELA CAPORASO ATTRAVERSO IL SUO AVATAR SOYA CAMEL.
IL MAGNIFICO NELL’IMMAGINABILE. UN VOLERSI CELARE AD OGNI COSTO, PER RENDERE TUTTO PIU EVANESCENTE, POTER COSì APPARIRE COMMETTENDO EROICHE OD INNATTESE SITUAZIONI.
COSI VENIAMO COME RAPITI DA UNA SORTA DI DELIRIO MENTALE CHE RIESCE AVIDAMENTE AD UNIRE IL VERO CON IL PRESUNTO VERO.
UN GIOCO CORALE CHE SPINGE IL FRUITORE QUASI AD
IMMEDESIMARSI IN SOYA CAMEL: NEL SUO DIRETTO VIVERE E VISSUTO, FORSE MAI REALMENTE FATTO.
PERCIO’ QUEST’ARTE DIGITALE DI ANGELA CPORASO SCIVOLA,
E CI ENTRA TACITAMENTE NEL NOSTRO MIDOLLO SPINALE
SENZA CHE BENE CE NE ACCORGIAMO.
OPERE DIGITALI CHE SONO AL LIMITE DEL GIOCO DIGITALE.
E QUESTA E’ ANGELA CAPORASO CHE PER STARLE FORSE STRETTA
QUESTA VITA, ABILMENTE NE HA CREATO UNA PERFETTA PARALLELA.

valeria s .lombardi
dott.ssa storia dell’arte contemporanea
laureata c/o Universtà Statale di Milano
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